
Sentinel UGV
Unmanned ground vehicle. Spawns at HQ and rolls toward RU base. Light autocannon — chips infantry and bikes but folds fast against armor at low field level. Upgrade at HQ to survive front-line pushes.

Unmanned ground vehicle. Spawns at HQ and rolls toward RU base. Light autocannon — chips infantry and bikes but folds fast against armor at low field level. Upgrade at HQ to survive front-line pushes.

Cheap kamikaze drone. Good vs light vehicles & infantry. Can also swat helicopters and loitering munitions at reduced damage. ~70% hit chance.

3-man squad with belt MG. Shreds infantry and bikes. Weak vs armor.

Spots targets. Boosts FPV/artillery accuracy in radius. Drops VOG-17 grenades with small splash.

Arcing shells with splash. Devastating vs grouped infantry; top-attack can chip light armor at reduced effect.

Anti-air missiles. Drops Shaheds, Lancets, helicopters.

Electronic warfare. Slows enemy drones / Shaheds / jets in radius.

Guided anti-tank missile. Reserved for armored targets — will not waste warheads on infantry or bikes.

Launches TB2 strike drones with MAM-L bombs. Devastating vs ground and armor. Not an air-to-air platform.

Long-range artillery. Heavy splash anywhere on the map.

Long-range SAM. Intercepts Shaheds, jets, missiles, helicopters map-wide.

Long-range cruise missile. Single warhead with moderate splash — poor precision at L1 (frequent misses). Upgrade to tighten scatter, raise damage and widen splash.

GMLRS rocket salvo. Off-map bombardment: 4 rockets per strike, huge splash. Unlocked at commander L4; upgrades tighten CEP and boost warhead.